Fighter Subclass
Bravo
Outfox and Outfight Every Opponent
Bravos are cunning professionals as comfortable in a back-alley brawl as a candlelit duel. They combine martial skill with sharp intelligence to size up opponents before committing, exploit every opening their enemies offer, and extricate themselves from danger with practiced ease.
Level 3 Savvy
You learn two languages of your choice. Furthermore, when you make a Charisma (Deception), Charisma (Intimidation), or Wisdom (Insight) check, you gain a bonus to the roll equal to your Intelligence modifier (minimum of 1).
Level 3 Calculated Violence
When you use your Second Wind, you can also choose one creature you can see. Until the end of your next turn, you gain a bonus to damage rolls against that creature equal to your Intelligence modifier.
Level 7 Cut and Run
When you use your Action Surge, you also gain the benefits of the Dash and Disengage actions. Additionally, you gain a bonus to your Armor Class equal to your Intelligence modifier until the start of your next turn.
Level 10 Ready for Anything
When you roll Initiative, if your Initiative total is lower than your Intelligence score, you can replace the total with your Intelligence score.
Level 15 Exploit Error
Whenever a creature misses you with an attack roll, you gain a bonus to attack rolls you make against that creature equal to your Intelligence modifier until the end of your next turn.
Level 18 Lethal Pragmatism
When you hit a creature with a weapon attack, you can maximize the damage dice for that attack. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all expended uses when you finish a Short or Long Rest.
Using this feature doesn’t expend a use if the target has the Blinded, Grappled, Incapacitated, or Restrained condition.